Protocol of the Sudden Storm gives you the ability to either gain an extra inch of movement or keep a unit open for attacking while performing an action (like Raising the Banners) for example.You’ll need an Overlord (or three) because with these guys being the lynchpin for Command Protocols they’ll probably have a big target on their back. These look like the Necron’s version of Space Marine’s Doctrines although it’s not a perfect comparison. Pretty big buff here with only needing a 2+ now for the first target. Transdimensional Thunderbolt goes off on a 2+ and deals d3 mortal wounds, then also 1 mortal wound to nearby units on a 4+.Antimatter Meteor now goes off on a 3+ rather than 2+, but do 3MWs base and 3+d3 on a 6 to the nearest enemy within 24 inches.Each shard gets the one specific to them if they are named and one that you choose. Powers of the C’tanĬ’tan get their old “powers” mechanic back. This is pretty solid giving you the chance to get a big revive off and potentially swing the game back in your favor after an important unit died. Once per game, the Technomancer can revive a Triarch Praetorian, Destroyer, or Canoptek model. Phylacterine Hive (20pts) is also Technomancer only. This lets you really power up a unit of Wraiths to wreak havoc. They get +1 attack, or +d3 attacks if they’re a Monster. In each command phase, the bearer chooses a Canoptek unit within 9 inches. It gives the Cryptek the old character rule, only being targetable if they’re the closest eligible target.įail-safe Overcharger (30pts) only a Technomancer can take this. Prismatic Obfuscatron (20pts) is by far the best option in my opinion. Here’s the points, and PL that we saw on Warhammer Community. This can be extremely strong, especially if you have one enemy unit surrounded, more or less guaranteeing a free fight phase with minimal losses.Ĭrypteks have whats called Cryptek Arcana which behaves the same as relics, however, they are like wargear and cost points to take one on a Cryptek. At the beginning of the fight phase, you can choose an enemy unit within 3 inches of the character with the mask and force them to fight last. Vanquishers Mask is only available on a Sautekh model. An extra toughness and wound is still good on lords and the like, but I’m not sure you’d take it over the other options on a Lord/Overlord. Sempiternal Weave got a slight NERF as you can only take it on nobles, meaning Crypteks can’t take it. It got a buff from last time and now gets increased range to be in line with other flamers, and can be fired every turn like usual. Gauntlet of the Conflagrator rolls dice for each model in a target unit and does mortals on 6s. It still is an upgraded Voidscythe adding some punch and making it so the wounds can’t be ignored via rules or abilities. Voidreaper took a slight nerf by going to S+2 from always hitting on 2s. However now that you can only get a full squad back with Reanimation protocols with an Orb, this is more relevant. Orb of Eternity is for the most part the same as it was, you can roll a second Reanimation protocol for a unit once and you add one for each successful roll.
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